#162923 - 03/28/10 07:03 PM
videokaart NVIDIA GeForce GTX 285
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Geregistreerd: 12/08/06
Berichten: 15
Lokatie: Limburg
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Ik gebruik sinds kort Pinnacle studio 14, in mijn pc zit bovenstaande videokaart. Puur uit belangstelling heb ik de 3D Check gedaan. Ik vind dat er erg veel errors in staan.
Heeft iemand enig idee, hoe dit is op te lossen?
Configuratie: Asus moederbord I7 P6TD Deluxe Intel I7 processor 920 Windows 7 Prof. 64bit Asus Nvidea GTX285 1gb DDR3
Hieronder staat het rapport.
--- General features --- Requested API: Automatic Graphics card: NVIDIA GeForce GTX 285 Graphics driver: nvd3dum.dll - 8.15.11.8618 Driver qualification: Newer than qualified! HW TV Out: No Free video Memory: 1008MB Max Texture Size: 8192,8192 PShader Version: 3.00 (Effects&ColorConversion) VShader Version: 3.00
--- Special features --- Anisotropic filtering: up to x16 Seperate alpha blender: Yes in Hardware
--- Configurations --- Resolution: NTSC PAL 720p 1080i 1080p Render API used: DX9 DX9 DX9 DX9 DX9 3D Hardware used: Yes Yes Yes Yes Yes YUY2 AUX Buffers: 30 30 30 30 30 RGBA AUX Buffers: 20 20 20 20 20 Recursive Buffers: 8 8 8 8 8 Output Buffers: 15 15 15 15 15
--- System rating --- Overall rating : passed (2.82) SD Playback : passed (1.73) SD & video IO : passed (4.74) HD Playback : passed (2.00)
--- System validation --- Passed: 62 Errors: 13 (2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76 ) Warnings: 3 (16 ,33 ,34 )
__________________________________Detailed Report_________________________________________
AppVersion: Check3D - V2.1.0.4 started. System : 8 CPUs found Date&Time : 03/28/2010 18:10 ScriptVer.: 1.04 Resolution: 720x576i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine 0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479) green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565) blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522) alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine 0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor 0.4% off In-RGBA32, Out-RGBA,ColorAPattern,CheckColor red = worst(1 off,12pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325) green = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325) blue = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325) alpha = worst(1 off,32pels~0.0%, Loc:(64,187)x(475,325)) - (64,187)x(475,325) passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479) green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565) blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522) alpha = passed. passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4) green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129) blue = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4) alpha = worst(1 off,260pels~0.1%, Loc:(0,65)x(40,366)) - (0,65)x(40,366)
Resolution: 1280x720p @ DirectX9 Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1280x720p @ DirectX9 Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) alpha = passed. passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) alpha = passed. passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
Resolution: 720x480i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP 7.18sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (141,39)mb/s (up,down) [(4.00,2),(7.98,4)] 7.20sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (142,39)mb/s (up,down) [(4.00,2),(8.00,4)] 8.82sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (348,39)mb/s (up,down) [(4.01,2),(10.02,5)] 7.20sp In: YUY2 streams, Out: Screen SimpleTL (142,0)mb/s (up,down) [(4.00,2),(8.00,4)] 7.21sp In: YUY2 streams, Out: Out-RGBA SimpleTL (142,39)mb/s (up,down) [(4.00,2),(8.02,4)] 7.21sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (142,19)mb/s (up,down) [(4.00,2),(8.02,4)] 7.21sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (142,19)mb/s (up,down) [(4.00,2),(8.02,4)]
Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1008MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP 7.19sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (851,236)mb/s (up,down) [(3.99,2),(7.99,4)] 7.18sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (850,236)mb/s (up,down) [(4.00,2),(7.98,4)] 7.19sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (1703,236)mb/s (up,down) [(4.00,2),(7.99,4)] 8.66sp In: YUY2 streams, Out: Screen SimpleTL (1025,0)mb/s (up,down) [(4.01,2),(9.82,5)] 7.10sp In: YUY2 streams, Out: Out-RGBA SimpleTL (840,236)mb/s (up,down) [(3.99,2),(7.88,4)] 7.08sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (838,118)mb/s (up,down) [(3.90,2),(7.87,4)] 7.10sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (841,118)mb/s (up,down) [(3.98,2),(7.89,4)]
Resolution: 0x0p - Result Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.15.11.8618 (Newer than qualified!)] - [05E3,10DE] 1.73sp SD Playback 4.74sp SD & video IO 2.00sp HD Playback 2.82sp Overall rating ________________________________________END_______________________________________________
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Omhoog
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#162952 - 03/28/10 11:42 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: ger jansen]
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Geregistreerd: 12/08/06
Berichten: 15
Lokatie: Limburg
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Hallo Ger,
Bedankt voor je reactie,
Ik heb inmiddels de laatste drivers geinstalleerd. Maar het relultaat is nagenoeg het zelfde. Zie hier:
--- General features --- Requested API: Automatic Graphics card: NVIDIA GeForce GTX 285 Graphics driver: nvd3dum.dll - 8.17.11.9621 Driver qualification: Newer than qualified! HW TV Out: No Free video Memory: 1005MB Max Texture Size: 8192,8192 PShader Version: 3.00 (Effects&ColorConversion) VShader Version: 3.00
--- Special features --- Anisotropic filtering: up to x16 Seperate alpha blender: Yes in Hardware
--- Configurations --- Resolution: NTSC PAL 720p 1080i 1080p Render API used: DX9 DX9 DX9 DX9 DX9 3D Hardware used: Yes Yes Yes Yes Yes YUY2 AUX Buffers: 30 30 30 30 30 RGBA AUX Buffers: 20 20 20 20 20 Recursive Buffers: 8 8 8 8 8 Output Buffers: 15 15 15 15 15
--- System rating --- Overall rating : passed (2.81) SD Playback : passed (1.69) SD & video IO : passed (4.75) HD Playback : passed (1.99)
--- System validation --- Passed: 62 Errors: 13 (2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76 ) Warnings: 3 (16 ,33 ,34 )
__________________________________Detailed Report_________________________________________
AppVersion: Check3D - V2.1.0.4 started. System : 8 CPUs found Date&Time : 03/28/2010 23:23 ScriptVer.: 1.04 Resolution: 720x576i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine 0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479) green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565) blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522) alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine 0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325) alpha = passed. passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor 0.4% off In-RGBA32, Out-RGBA,ColorAPattern,CheckColor red = worst(1 off,12pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325) green = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325) blue = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325) alpha = worst(1 off,32pels~0.0%, Loc:(64,187)x(475,325)) - (64,187)x(475,325) passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479) green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565) blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522) alpha = passed. passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4) green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129) blue = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4) alpha = worst(1 off,260pels~0.1%, Loc:(0,65)x(40,366)) - (0,65)x(40,366)
Resolution: 1280x720p @ DirectX9 Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1280x720p @ DirectX9 Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) alpha = passed. passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine 0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,1080) alpha = passed. passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.3% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. 0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080) alpha = passed. passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
Resolution: 720x480i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP 7.19sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (141,39)mb/s (up,down) [(3.99,2),(7.99,4)] 7.20sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (142,39)mb/s (up,down) [(4.00,2),(8.00,4)] 7.22sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (285,39)mb/s (up,down) [(4.01,2),(8.03,4)] 7.21sp In: YUY2 streams, Out: Screen SimpleTL (142,0)mb/s (up,down) [(4.00,2),(8.02,4)] 7.21sp In: YUY2 streams, Out: Out-RGBA SimpleTL (142,39)mb/s (up,down) [(4.00,2),(8.02,4)] 7.21sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (142,19)mb/s (up,down) [(4.00,2),(8.02,4)] 7.21sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (142,19)mb/s (up,down) [(4.00,2),(8.02,4)]
Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1005MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP 7.19sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (851,236)mb/s (up,down) [(3.99,2),(7.99,4)] 7.17sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (849,236)mb/s (up,down) [(4.00,2),(7.96,4)] 7.19sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (1703,236)mb/s (up,down) [(4.00,2),(7.99,4)] 7.10sp In: YUY2 streams, Out: Screen SimpleTL (840,0)mb/s (up,down) [(3.99,2),(7.87,4)] 7.13sp In: YUY2 streams, Out: Out-RGBA SimpleTL (844,236)mb/s (up,down) [(3.99,2),(7.92,4)] 7.08sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (838,118)mb/s (up,down) [(3.96,2),(7.86,4)] 7.12sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (842,118)mb/s (up,down) [(3.99,2),(7.90,4)]
Resolution: 0x0p - Result Device: NVIDIA GeForce GTX 285 - [nvd3dum.dll - 8.17.11.9621 (Newer than qualified!)] - [05E3,10DE] 1.69sp SD Playback 4.75sp SD & video IO 1.99sp HD Playback 2.81sp Overall rating ________________________________________END_______________________________________________
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Omhoog
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#162955 - 03/28/10 11:57 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Cameraman Jean]
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Geregistreerd: 05/15/04
Berichten: 14822
Lokatie: Noord-Holland
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Over die test uitslagen zou ik me maar niet al te druk over maken, Het is een prima kaart.
_________________________
 Groetjes Ann
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Omhoog
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#162983 - 03/29/10 08:34 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Knarf]
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Geregistreerd: 12/08/06
Berichten: 15
Lokatie: Limburg
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Hallo Knarf,
Bedankt voor je reactie.
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Omhoog
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#163091 - 04/01/10 12:38 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Martin vid.]
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Geregistreerd: 05/15/04
Berichten: 14822
Lokatie: Noord-Holland
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Dat is de ventilator die je hoort. Zijn wel meer 'klachten' over geweest. Je hoort ook wel eens dat ze er een andere ventilator op zetten maar om zo een kaart nu open te maken...
_________________________
 Groetjes Ann
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Omhoog
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#163095 - 04/01/10 01:36 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Knarf]
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Geregistreerd: 11/25/07
Berichten: 3949
Lokatie: Gelderland
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Als ik me niet vergis, is er een driverversie die het probleem veroorzaakte. Kijk eens op nvidia.com. Of Google.
_________________________
Groetens Koert
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Omhoog
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#163100 - 04/01/10 03:08 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Tante Ka]
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Geregistreerd: 05/15/04
Berichten: 14822
Lokatie: Noord-Holland
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Volgens mij was dat een andere issue.
_________________________
 Groetjes Ann
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Omhoog
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#163102 - 04/01/10 03:22 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Knarf]
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Geregistreerd: 11/25/07
Berichten: 3949
Lokatie: Gelderland
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Hier staat toch echt dat het om ventilator snelheid gaat. Als die niet goed wordt geregeld dan kan die gaan resoneren/bokken noem maar op. Maar een slechte ophanging kan het probleem ook veroorzaken.
_________________________
Groetens Koert
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Omhoog
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#163112 - 04/01/10 08:10 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Tante Ka]
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Moderator
Geregistreerd: 03/14/03
Berichten: 6531
Lokatie: Noord-Holland
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De GTX heeft een progressieve koeler die, naarmate er meer van de grafische kaart wordt gevraagd, sneller gaat draaien. Dat zou dus heel goed de reden van het bijgeluid kunnen zijn. Het is net als bij autowielen, zodra de omwentelingssnelheid van de ventilator in een bepaald gebied komt, kan onbalans merkbaar worden. Bij autowielen is vaak ook te merken dat in een snelheidsbereik tussen 75 en 95 km/u het stuur danig kan gaan trillen. Daarbeneden en daarboven merk je er niks van. Maar om nou een ventilator van een grafische kaart te gaan uitbalanceren........??????
_________________________
Met de meest vriendelijke groeten Henk.
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Omhoog
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#163113 - 04/01/10 08:18 PM
Re: videokaart NVIDIA GeForce GTX 285
[Re: Knarf]
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Geregistreerd: 03/17/04
Berichten: 150
Lokatie: Zuid-Holland
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Dat is de ventilator die je hoort. Zijn wel meer 'klachten' over geweest. Je hoort ook wel eens dat ze er een andere ventilator op zetten maar om zo een kaart nu open te maken... In mijn geval was het niet de fan, die had ik namelijk getest met Rivatuner door deze naar een dutycycle van 100% te sturen terwijl de kaart nagenoeg niet belast was. Het ratelende geluid was toen niet hoorbaar. Als ik de kaart daarop ging stressen kwam het ratelen direct opzetten. Ik heb de kaart laten nakijken en de winkel beaamde dat het niet de fan maar de kaart zelf was. Kon hem helaas niet ruilen voor een andere GTX 285 want die waren toen niet meer te krijgen. Nvidia had toen grote problemen met leveren van hun grafische chips. Anders had deze GTX 285 nu in mijn systeem zitten. Alhoewel je mij absoluut niet hoort klagen over de GTX 295 die nu in mijn systeem zit!
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Omhoog
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9938 Leden
44 Forums
20104 Onderwerpen
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Max Online: 91 @ 05/25/10 09:57 PM
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